For this blender project I made a gator, with armature and animation included.
What you see here is a still of the gator chomping a box. When you press space, the chomp animation plays. It also sets off a property above zero, and that when it runs into the box with that property above zero it will end the box. A countdown limits the duration of this.
In order to accomplish such a task, I had to connect sensors from different objects. The collision detection is still simple, but it's a start.
I used an armature to do the animation. The gator has not only a walk animation, but also a chomp animation. I wonder...I could probably make an independant swim animation too, that is activated by collision with water.

No comments:
Post a Comment